Opinions


PARK

In the management of design, systems take over some operational tasks


PARK, March 3rd, 2011

Many past views of the future have expressed a deep disquiet about the ends to which scientific and technical ingenuity could be put. Today, a sense of the distrust and uncertainty surrounds machines, and mankind’s artificial interventions into the natural world.

In his book “The future of management”, however, the insightful American business guru Gary Hamel takes a more optimistic view of technology’s power. Hamel looks forward to what he calls the ‘post-management era’. He proclaims that management will be replaced by systems and software. Might not this be true for the management of corporate design?

Ever since Mary Shelley’s …

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Marjolein de Wilde

The future of mobility


Marjolein de Wilde, February 24th, 2011

BMWi 3 series

BMW just launched their latest concept: the BMW-i series.[1] What makes these cars so interesting is not BMW’s usage of innovative materials or production methodologies, nor the fact that it is a line of plug-in hybrid and electric vehicles starting in 2013.[2] It’s the way they are approaching the future of mobility.

Just like the car sharing concept of Daimler,[3] the BMW-i concept is looking beyond conventional vehicle concepts and more to developing a range of mobility-related services. This cross-disciplinary platform thinking seems to finally set foot on ground! BMW’s concept is backup by …

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Florian Weiss

Game-storming: Think in action to boost creativity


Florian Weiss, February 9th, 2011

Game storming – The ten essentials by Gray, Brown and Macanufo (click image for downloading PDF)

Games are a perfect mechansim for organizing collaboration, creativity and networking. The structured, scalable and social format allows to deal with complexity, wicked problems and uncertainties in a very flexible and thought-provoking way. The approach builds a real-world system in which insights and opportunities can be generated and strategies can be tested.

Methods and approaches to work with complexity and wicked problems have been germinating since the 1970′s. In the early years of design management the discipline was strongly influenced by system science and …

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Frans Joziasse

Can design drive organisational change?


Frans Joziasse, February 1st, 2011

Many times I hear design directors saying that design has the potential to change a company or can lead a change program.

My opinion is that change of organisations is too complex and too fundamental to leave it up to design alone.

I found this simple model, which was created by Richard Beckhard and David Gleicher (1992), that you can use to check whether you have the main elements for change in order, where design can contribute to the change, and what the organisational symptoms are if one is missing.

It clearly shows that design can’t drive change in companies …

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Sorena Veerman

Creativity & efficiency; an impossible combination?


Sorena Veerman, January 24th, 2011

Nowadays, more and more design departments strive for efficiency. Within an environment that is stressed for time, an often heard complaint from designers is that they feel there’s no room for creativity anymore. They feel, for instance, management is keeping them from being creative, or there’s simply no time for creativity anymore.

Contradictionary to this perception, is the general statement in literature that creativity doesn’t require time. Instead creativity requires skills, focus and the right attitude.

The book Creativity Today[1] shares this statement and claims that by improving the basic skills of creativity; confidence, motivation and your creative potential …

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PARK

Develop design managers from within


PARK, January 13th, 2011

Google the phrase ‘design management’ and search within results for BA courses, and you’ll find no fewer than 125,000 entries. Do the same for MA courses, and you’ll get an astonishing 191,000 items. From Parsons in New York City to Unitec in Auckland, New Zealand, the world’s colleges offer all kinds of tuition in the management of design. Some of the world’s teaching in this field, it’s true, consists of part-time, post-academic MBA-level modules for designers who are already professional practitioners. However the Design Management Institute, Boston, alone lists 30 full-blown courses in design management. This suggests that, worldwide, a …

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Tim Selders

Somebody else said it…


Tim Selders, December 31st, 2010

Sometimes you read something which is how you would have liked to say it.

In his column for Core77 Don Norman explains his view to design thinking. He calls it a useful myth…

A powerful myth has arisen upon the land, a myth that permeates business, academia, and government. It is pervasive and persuasive. But although it is relatively harmless, it is false. The myth? That designers possess some mystical, creative thought process that places them above all others in their skills at creative, groundbreaking thought. This myth is nonsense, but like all myths, it has a certain ring

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Jay Peters

Business Model Design


Jay Peters, December 15th, 2010

Like design, business models have become a key focus for establishing competitive advantage in recent years.

And like design, the best way to develop great results is to engage multidisciplinary teams, use deep consumer insights, prototype early and often, continuously improve and never rest on you laurels despite substantial success.

Business models come in all shapes and sizes, and have developed significantly over the recent years, wonderfully mapped out by Anders Sundelin on his blog about business models, The Business Model Database.

In a recent post, I discussed how we have used the (arguably) leading business model canvas developed …

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Sorena Veerman

Any passionate users?


Sorena Veerman, December 3rd, 2010

Shortly said, design is about developing products for a target group.
But what if your products are used by others than only the intended target group. And what if these users are very, very passionate…

Watch this great documentary about the adult fans of LEGO to see the power of such a group of users. The passion, the impact, the creativity, and the spending power…

LEGO nurtures its adult fans very carefully and has found several ways to use the strength of this special group of users. A few of them are mentioned in the documentary, like starting business relationships …

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